Beiträge von agentadFRannofan

    oh ok so asian and corsairs are both linked !


    last detail about it: how to unlock the 2 asian ships in the shipyard ? (we are obliged to destroy pirates and buy the build plans ? :bye )



    => no way to just play asian or corsair without detroying corsair ? the corsair port is the only way to get special item, thats really bad to destroy them, i need the maps and other offensives items :schimpf



    (and AIs loose every ships to the corsair camp because they see it as an enemy :wand )

    just to show the "del torro style" it can gives good alternate colors for every 1701 imported buildings already in 1404 ! :super


    http://www.wisim.de/spielebilder/198_1490_g.jpg


    and the del torro ship can be from the pirate shipyard when it will work ? (same as IAAM 2.01 venetian ship +150 hitpoints to be between occident and venetian)


    http://imgs.dlh.net/new/img//r…r_Fluch_des_Drachen05.jpg


    im really a lover of that ship ^^ :Blume :coffee and you already imported most 1701 interesting things !


    <(^_^)>

    about EDIT (the AIs leave the game after 30 min) I FOUND WHY:


    the corsairs are destroyable, so the AIs send their flagship AT START OF THE GAME, they loose fish/tools/wood, and loose the game because nothing to do fish !!!!!


    why the corsairs are destroyable now ? what does it gives ? the AIs cant handel it !



    NOTE: ALWAYS happens with 3*** AIs, can happens with 2** (EDIT CORRECTION: EVERY IAs loose ships to corsairs and quit the game in all my games !! they survive ONLY if they ally to corsairs, i go back to the game with no corsairs, no asian so :( )



    NEW POINT:


    => the building "big igloo" seems to be the marketspace because it allows to make the houses, but it doesnt make the marketspace fonction :wand what is the point of the "big igloo" and "igloo" ?


    => much "kontor" buildings now take care of the huge area on sea, but a lot still not buildable on high seas ! (example: cant build towers or some venetian embellishments)



    => how to unlock corsair buildings ? i see a price but it says "1 honor" but not working :(



    little question: in any times, will we have diego del torro buildings / ships in 1404 ? ^^

    GOOD POINTS



    AI:


    => the AIs make middle trade ship ! they really make a lot ! they make small trade ship too, the only problem ,as i already said, is the small warship (its an "early" ship) must have more access to be built


    => the AIs make already every "schiffwerfen" (small/middle/heavy occident, orient and venetian arsenal, they dont do the asian one)


    => the AIs try to ally to pirates and BUY ALL SHIPS, it helps them a lot to have a fleet, i didnt see at the moment if i can buy it myself sometime but it seems same as buying the flagship to northburg, they buy when they can, humans must just be a little faster


    => about the middle/heavy warship (occident/orient/venetian) I am making a long game to see if the AIs make them when they have noblemen (i deleted corsairs)



    gameplay:


    => asian buildings are awesome ! but are we obliged to have corsair to buy an asian ship to unlock the asian buildings ?


    => why ALL venetian buildings cost honor ? the HOUSES cant be made :(


    => can asian and inuit paysants can upgrades ? if they can NOT can they be more in houses ?



    EDIT: in much game i test, i see when i put 3 AIs "3 stars" there is always some of them who leave the game after like 30 min O_o :wand


    EDIT 2: how to do the asian ships ? seems the corsair can unlock them but how much honor it costs ? it shows "1 honor" but with 2 000 honor i still cant buy it :(

    thanks ! danke ! merci !


    => i understood your french (of course you make errors but you did nice !) and your german ^^


    just some tips :)


    "signé" we say more "noté" or "c'est noté"


    "les bateaux orientales sont des bateaux vites" => "vites" => "rapides" (yes we have 2 words but they have 2 different places ^^)


    but anyway you just have small errors, you are good ! :D because i understood you :)



    => about the "kleine kriegschiff" the main point is that its a citizen ("lvl 2") ship but it needs patrician ("lvl 3") cannons, just make the cost of "cannons" to "weapons" and bring back the ballista animation for it ^^ its just the starting force and AIs will use it, and war with Conztanza and Lucius will be fun even at start :)


    i think thats just the main problem of the early AI fleet, and yes i think much about small warship because of the pirates and early wars ;)



    => about the asian +10% load is a good idea !! i forgot that bonus ^^


    i will never stop to say thats an awesome work ! (great fan of 1503, 1701 + deap70, 1404 + iaam, 2070 + arrc / maug / judeck)

    Hallo ! :hallo


    Ich bin franzosisch und ich habe deutsch gelernt aber ich bin nicht gut ^^




    I will explain better in english ;) [ I read everything and understand a great part of german ! :zwinker ]


    I am a french fan and i always follow mods for every anno !



    FIRST: awesome epic work ! congrat' !!!! :super :coffee



    I am testing IAAM 3.0 beta and i really wanted to give my feedback about "CG" (= Artificial Intelligence = computer players ?)


    1)=> there is a major problem:


    when AI have patricians (3rd population level) they still NOT using cannons before noblemen (4th population level) !!!!!! so they make only trading ships (the middle sized trade ship)


    every AI after some hours only have trade ships (small and middle) and some ship they bought with hassan, if they go to war they get the 2 small warship from northburg


    why small warship needs cannons ? they have ballistas for attack ! not cannons ! what the point ?


    the "Baronnessa" and "Lucius" declare war really fast, but they have
    nearly no ships ! small warship must be back to ballista attack and cost
    weapons ! not cannons for balance and action purpose !



    2)=> the other problem with AI:


    the AIs try to be in peace with hassan, but the AIs at war with hassan have no chance !!!! the corsair ships always destroy every AI ships => really bad for "1 star" and "2 stars" AIs (i really like carmen but she cant make anything cause of corsairs)


    => making small warships back to cost WEAPONS and NOT CANNONS can resolve it ! so AIs will finally defend themselves with fleet !



    3)=> question about ship balance:


    I - why every small TRADE ship have same stats ? (small occident trade ship = small orient trade ship = OK BUT WHY = small venetian trade ship ???????)


    II - why small war ship cost cannons ? nobody make them because of that (i play in multiplayer too with 3 friends)


    III - why every heavy warships have same stats ? (venetian heavy warship = occident heavy warship = orient heavy warship = asian heavy warship ??????)


    al-zair can gives 4 orient heavy warships and northburg only 2 occident heavy warships, occident must be more powerful ?


    IV - why we cant build golden/silver ship ???? not possible ?


    V - why golden/silver/flagships cant be better in stats (not much hitpoints, they are like small ships :( ) ?


    VI - why heavy warships have MUCH attacks but all ships have LOW hitpoints ?



    4)=> ship balance (= diversity !!!!!) proposition (attack for every ships is balanced but not hitpoints and speed !!!! really not !!!! even with all accomplishment bonus)



    i do not ask for heavy change, just some minor tweaks i listed (it makes every civilisation more unique !):



    -all occident ships (2 small ships / 2 middle ships / 2 big ships) = +100 hitpoints (europeans must be THE resistant ships)


    -all orient ships (1 small ship / 2 big ships) = +5% speed (not the big orient trade ship ! it is already the fastest !)


    -all asian ships (1 small ship / 1 big ships) = +10% speed (only 2 ships, they need to survive more if we want to make full asian fleet)


    -all venetian ships (1 small ship / 2 big ships) = +200 hitpoints (venetian ships must be THE BEST european ships and they are late ships)


    -inuit cargo ship = no change


    -corsair ship = no change


    -golden/silver ships = +200 hitpoints (no way to create them ?)


    -flagship = +100 hitpoints


    -special venetian ship = no change



    The changes are not killing the balance, but making a real better diversity gives a different bonus for each civilisation ! really looks better ! :) :super



    people want to see epic sea battle ! the heavy ship must not kill in one hit most ships !!!! we want longer sea battle ! more and more ! :nuk



    thanks for your great work !!!!!!:prost