Beiträge von Dark_Angel_TM

    Hello,

    I can't see any errors in your short section of the ASSET. But what is new about the paths? It is the same as the one listed in GUID 34020. Where did you change something ? Only in the ASSET ? Or also in the files?


    GUID 34020.

    I added below the original path, my own.

    To be honest, I wanted to add a view to the original game for several buildings from your SBM mod... Sorry if you can't.

    As you wrote, I added a new path only in the file asset.xml. Actually, added the same way as in your mod. And the files with textures I also moved.

    But in the game, the new texture of the chapel is not displayed. There is only a radius without the texture of the building in the center.

    Hello.

    Trying to add a new view for the chapel...

    But the game does not display the building, instead it is an empty circle with a radius with no building textures. What am I doing wrong?
    I insert it below the original.

    I add a new view in the file assets.xml

    In this parameter:

    <Object>

    <Variations>

    <Item>

    <Filename>data/graphics/buildings/public/north/chapel/n_chapel.cfg</Filename>

    </Item>

    <Item>

    <Filename>data/graphics/iaam/okzident/001offentliche_gebaude/kapelle01/kapelle01.cfg</Filename>

    </Item>

    </Variations>

    </Object>


    It looks like this in the file.

    But the game shows only the radius of the building, but no textures.

    RU:

    Здравствуйте Syam!

    Спасибо за ответ!


    И спасибо за то что помогаете мне с моими вопросами!


    Я много кому писал на разных форумах, не только тут, но и на некоторых других форумах по играм...

    Но за все это время я не получал он них ответа.


    Помогаете, и отвечаете только вы! Спасибо!


    И пока не забыл.

    Я как-то писал вам вопрос по поводу Доменной печи в вашем моде...

    Не тут, а на форуме annozone.

    И я получил понятный ответ на свой вопрос!


    Спасибо вам за помощь!

    Надеюсь что SBM будет развиваться и дальше!



    EN:

    Hello Syam!

    Thank you for your reply!


    And thank you for helping me with my questions!


    I've written to many people on different forums, not only here, but also on some other game forums...

    But in all that time, I haven't gotten a response from them.


    Helping and responding only you! Thank you!


    And before I forget.

    I once wrote you a question about the Blast Furnace in your mod...

    Not here, but on the annozone forum.

    And I got a clear answer to my question!


    Thank you for your help!

    I hope that SBM will continue to evolve!

    RU:
    Здраствйте Syam!

    Извините, что задаю много вопросов,

    но можете мне помочь с лагерями в крепостной башне?


    Я не могу понять где прописаны номера отрядов которые размещаются в крепостной башне.


    С верфями все более понятно. Так как в коде самой верфи прописаны и номера кораблей и подсказки к ним.

    Скриншот в игре:


    Скриншот из txt файла:



    Но у крепостной башни такого нет.

    Я нашел номера отрядов, но не нашел место где они прописаны в самой башне.

    Вы не знаете где они прописаны?


    Извините если пишу много вопросов и отвлекаю вас.

    Просто мне не у кого спрашивать.



    EN:


    Hi Syam!

    Sorry for asking so many questions,

    but can you help me with the camps in the fortress tower?


    I can't figure out where the numbers of the units that are placed in the fortress tower.


    With shipyards all more clear. As in the code of the shipyard itself prescribed and the numbers of ships and tips to them.

    Screenshot in the game:


    Screenshot from txt file:



    But the fortress tower has no such thing.

    I found the numbers of units, but did not find a place where they are prescribed in the tower.

    Do you know where they are spelled?


    Sorry if I write a lot of questions and distract you.

    I just do not have anyone to ask.

    I do not understand what you are trying to do

    RU:


    Я просто хотел на одном из островов, заменить маленький торговый корабль на большой торговый корабль.

    Но из за того что часть кода читается неправильно я не могу понять где мне что на что менять.


    EN:

    I just wanted on one of the islands, to replace the small merchant ship with a large merchant ship.

    But because of the fact that part of the code reads wrong I can not understand where I what to change what.

    RU:
    Здравствуйте, я писал об этих файлах островов, из архива: data3.rda в вашем моде.


    К сожалению в " Komodo "

    у меня теже самые проблемы что и в Notepad++


    Такие же непонятные символы:

    Я не знаю как это исправить.


    Чуть не забыл.

    Еще раз спасибо за то что подсказали как добавить корабли в стартовые настройки игры.

    Я настроил так что бы при выборе: "Армада", была действительно армада.

    Спасибо за ваши советы!



    EN:

    Hello, I wrote about these files islands, from the archive: data3.rda in your mod.


    Unfortunately in "Komodo"

    I have the same problems as in Notepad++


    The same incomprehensible characters:


    I don't know how to fix it.


    I almost forgot.

    Thanks again for the tips on how to add ships to the starting settings of the game.

    I configured so that when you select: "Armada", was indeed the armada.

    Thanks for the tips!

    RU:


    Здраствуйте Syam!

    В вашем моде в data3.rda в папке островов есть файлы островов из мисий.

    Я попробовал открыть один но часть кода читается неправильно:


    Помимо файлов из мисий я увидел файлы с дописаными цифрами 0 и 1.

    Похоже вы изменяли файлы островов, но чем?

    Просто, как показано на скриншоте, часть данных теряется.

    Может я открываю файл не той программой?


    EN


    Hello Syam!

    In your mod in the data3.rda in the folder islands there are files of islands from the missions.

    I tried to open one but part of the code reads wrong:


    In addition to the files from the missions, I saw files with the numbers 0 and 1 added.

    It looks like you changed the islands files, but with what?

    Just as shown in the screenshot, some of the data is lost.

    Maybe I open the file with the wrong program?

    RU:


    Спасибо!

    Благодарен!

    Всё получилось. Теперь при выборе: Флагман с армадой,

    Лорд Ричард Нортберг дает целый пакет кораблей!

    Из тех которым я успел настроить ресурсы, все выдаётся правильно.


    Спасибо вам!


    EN:

    Thank you!

    Thank you!

    It all worked out. Now when choosing: Flagship with Armada,

    Lord Richard Northberg gives me a whole package of ships!

    Of those to which I have had time to configure resources, all issued correctly.


    Thank you!

    RU:

    Здраствуйте Syam!

    Можете подсказать в каком файле можно поменять стартовые корабли с ресурсами?

    В вашем моде: Флагман с армадой. Очень много кораблей!

    Хочу для оригинальной игры сделать что то похожее.


    Но не могу найти файл в котором задаются стартовые корабли и ресурсы на них.


    Помогите пожалуйста.



    EN:


    Hello Syam!

    Can you tell me in which file you can change the starting ships with resources?

    In your mod: Flagship with armada. A lot of ships!

    I want to do something similar for the original game.


    But I can not find the file in which to set the starting ships and resources on them.


    Help please.

    ENG

    Hello Syamasundara!


    Thank you for your help with the shipyard!

    The problem was in the line:

    <BuildWithStoneBase>1</BuildWithStoneBase>


    I deleted the line as you wrote.

    The shipyard is now under construction.


    But...

    In your mod - SBM-BBM, there is a middle shipyard and a special shipyard where medium ships and flagships are built...

    You have that line, and the shipyard is built normally.


    It turns out that I delete this line I can't see under the shipyard mooring wall, but I can build it...

    How do I not delete this line and build the dockyard as well as the original?


    I am very grateful to you for your help!

    But still, how to fix this problem with the mooring wall?


    Is there any way to fix it?

    nemos-inis.de/suite/index.php?attachment/10344/


    In the file: Config Shipyard_GUIDS.txt, I wrote the GUID of the shipyard from which I created the new one. They are signed in English.


    Their GUID:

    38021=Small Shipyard - Original

    74213=Small Shipyard (N) - Created by me.


    The files you asked for in the same archive


    Files with "cfg" and "ifo" also find in the archive.


    Thank you.

    Dateien

    • Shipyard.7z

      (3,26 MB, 1 Mal heruntergeladen, zuletzt: )

    ENG


    Syamasundara,


    Hello, can you help me?


    I have been playing with your maul for about 4 months...

    Everything is fine in it.

    But there was a problem...

    I tried creating a new shipyard like you did in your mod.


    You have it called special, or something like that.

    But by placing the shipyard it does not want to install normally.

    I always get this:
    [Blockierte Grafik: https://i.imgur.com/8U2ppBy.jpeg]


    I copied the original shipyard code, and just changed the number to a new one...

    But I can't place it.


    What am I doing wrong?


    Sorry if this has to be written elsewhere...


    But I just don't know how to fix it, I've been agonizing with it for 10 days...


    Help me please.


    Thanks for reading.